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Recently published version of Blender (2.72a) is already available for all RayPump users. The big news behind is that newest Blender provides support both for volumetric and subsurface scattering (SSS) shaders that work with GPU acceleration.

Since RayPump uses powerful GPUs - support for all Cycles features on GPU was one of most demanded feature. Now it is finally here to test!

Image provided by BA Thread: Blender Nerd Subsurface Scattering (SSS) in Cycles

 

 

Please note: new shaders require experimental feature set for GPU (Render Panel in Blender) - that means only Pro jobs can actually utilize new feature.

 

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Users voice

It is incredible that at this early stage it is a very, very effective, simple and really fast way to render via a farm.

danilius

 

OK great here is a render test with GPU and SSS and rendered with RayPump and man this thing flies! 

stofi

I love it! I'll do more testing later, but this seems definitely worth more attention.

Jonathan L

 

Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170