Recently published version of Blender (2.72a) is already available for all RayPump users. The big news behind is that newest Blender provides support both for volumetric and subsurface scattering (SSS) shaders that work with GPU acceleration.

Since RayPump uses powerful GPUs - support for all Cycles features on GPU was one of most demanded feature. Now it is finally here to test!

Image provided by BA Thread: Blender Nerd Subsurface Scattering (SSS) in Cycles



Please note: new shaders require experimental feature set for GPU (Render Panel in Blender) - that means only Pro jobs can actually utilize new feature.


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All I can say is thank you! It's a great tool for rendering when using my horrible 1.1Ghz notebook
Easy to use, fast and free! not much more I can ask for :P



Great job by Raypump on my video preroll :)


On my first try I have to say, this thing is flawless. As promised, one click, scene came back rendered correctly, no hassle. Other commercial renderfarms I tried in the past totally failed on this.


Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170