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Recently published version of Blender (2.72a) is already available for all RayPump users. The big news behind is that newest Blender provides support both for volumetric and subsurface scattering (SSS) shaders that work with GPU acceleration.

Since RayPump uses powerful GPUs - support for all Cycles features on GPU was one of most demanded feature. Now it is finally here to test!

Image provided by BA Thread: Blender Nerd Subsurface Scattering (SSS) in Cycles

 

 

Please note: new shaders require experimental feature set for GPU (Render Panel in Blender) - that means only Pro jobs can actually utilize new feature.

 

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All I can say is thank you! It's a great tool for rendering when using my horrible 1.1Ghz notebook
Easy to use, fast and free! not much more I can ask for :P

koala_boy166

 

From the push of the send button to the image being ready to view in my Renders folder via Ray Pump 2 mins 30 secs. So I am very impressed.

Ohjin

 

My render time for one frame was over 5mins, and with RayPump almost 100 frames took just 4 minutes. Thank you so much!

ewew

Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170