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TOPIC: Anisotropic BDSF not being rendered correctly

Anisotropic BDSF not being rendered correctly 3 years 1 month ago #888


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  • photodeus's Avatar
  • photodeus
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Raypump doesn't seem to respect anisotropic material, it renders as a glossy shader instead?

Attached are:
The expected result, what raypump gives out, and the simple test scene.

On my system both GPU and CPU render the expected result.
I unfortunately had to rely on another online renderer to finish a job, because Raypump didn't give out expected results. The other service produces similar output as on my local system.

I have Blender 2.71 and RayPump client 1.17.
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Anisotropic BDSF not being rendered correctly 3 years 1 month ago #889


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  • photodeus's Avatar
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Attached is also a non-free render, just to verify that Raypump doesn't render differently in free vs. paid mode.
Attachments:
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Anisotropic BDSF not being rendered correctly 3 years 1 month ago #890


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Hey thanks for reporting.

I'll look into that ASAP. Looks like something serious, especially if I doesn't work in Pro mode.
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