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TOPIC: branched patch tracing

branched patch tracing 2 years 4 months ago #1194


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  • Eleazar's Avatar
  • Eleazar
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Hi, most of my workflow depends of the branched patch tracing due to a better and economic SSS (half+ of the render time, so much less noise, and better control) is Ray pump going to enable this feature of the integrator someday?

Thanks
Last Edit: 2 years 4 months ago by Eleazar.
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