Forum

Welcome, Guest
Username: Password: Remember me
Valuable feedback is priceless. Plus, you can get some extra Render Points :)

TOPIC: Objects moving in final render

Objects moving in final render 2 years 4 months ago #1201


  • Posts:10 Thank you received: 1
  • pramodace's Avatar
  • pramodace
  • New RayPumper
  • OFFLINE
  • Karma: 0
So today I finally decided to get my first 'Paid' render and it didn't go well!!

I got a 'free' render first and then immediately changed it to a 'Paid' render but the lights in the paid render were moved to the left. I also set the image size of 3000x2000 but the final rendered image was only 1468x930 pixels.

I have attached the two files
1. Free
2. Paid where the lights are moved to the left. :(

Feel very discouraged since this was my first paid render and I lost 55 points and didn't get anything for it. :/
Attachments:
The administrator has disabled public write access.

Objects moving in final render 2 years 4 months ago #1202


  • Posts:6 Thank you received: 1
  • PCConsolidated's Avatar
  • PCConsolidated
  • New RayPumper
  • OFFLINE
  • Karma: 0
By any chance did you change rendering methods between CPU and GPU?
The administrator has disabled public write access.

Objects moving in final render 2 years 4 months ago #1204


  • Posts:10 Thank you received: 1
  • pramodace's Avatar
  • pramodace
  • New RayPumper
  • OFFLINE
  • Karma: 0
Now that you mentioned it, I got an error mentioning, 'changing to CPU' on its own. I did not voluntarily change that parameter. Could that have been the case? How does that affect the final render and image size?

Thanks in advance
The administrator has disabled public write access.

Objects moving in final render 2 years 4 months ago #1206


  • Posts:6 Thank you received: 1
  • PCConsolidated's Avatar
  • PCConsolidated
  • New RayPumper
  • OFFLINE
  • Karma: 0
The image size shouldn't have changed but the engines used between CPU and GPU are quite different in cycles and could effect lighting conditions. Now also keep in mind that some images can only be rendered in CPU with some advanced features or overly complex scenes. Free would have forced GPU no matter what you selected as it is more strain on the servers(CPU also takes more time and in return more render points) Often times when GPU is forced what you may notice is some objects are removed as they are unable to be rendered by openCL and/or CUDA which could be effecting your lighting as well in the first image. Make sure when building your scenes you stick to either CPU or GPU and not swapping back and forth as some little things will be altered.
The administrator has disabled public write access.

Service maintenance

SERVICE IS OFFLINE

 

Forum actions

Users online

We have 308 guests and no members online