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TOPIC: Bug when using arrays and parenting

Bug when using arrays and parenting 1 year 8 months ago #1330


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  • mousetail
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At least, that is what I suppose the problem is. I have a rather complicated setup involving parenting, arrays with object offsets, and group instances of the above. After lots of fiddling, it renders propperly offline, but in raypump (free test job) the objects fall appart. I attached the images of the same frame rendered on my computer and on ray pump. I am assuming the wedge is a part of a gear of scene that somehow got displaced.

Raypump:
028.png

Local render:
029.png


There are the first frame in an animation I want to render using ray pump, so I am glad I found this problem before I started. It anybody knows a work around I would be happy to try it as well.
Last Edit: 1 year 8 months ago by mousetail.
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Bug when using arrays and parenting 1 year 8 months ago #1332


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Updating blender seems to have helped. I think the problem was a version mismatch, because I had a similar problem when I opened the file the first time in the new version, though it was easy to fix when I could actually see the problem.
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