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Recently published version of Blender (2.72a) is already available for all RayPump users. The big news behind is that newest Blender provides support both for volumetric and subsurface scattering (SSS) shaders that work with GPU acceleration.

Since RayPump uses powerful GPUs - support for all Cycles features on GPU was one of most demanded feature. Now it is finally here to test!

Image provided by BA Thread: Blender Nerd Subsurface Scattering (SSS) in Cycles

 

 

Please note: new shaders require experimental feature set for GPU (Render Panel in Blender) - that means only Pro jobs can actually utilize new feature.

 

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Users voice

From the push of the send button to the image being ready to view in my Renders folder via Ray Pump 2 mins 30 secs. So I am very impressed.

Ohjin

 

I love it! I'll do more testing later, but this seems definitely worth more attention.

Jonathan L

 

Just gave this a try and wow. This is really cool!

NinthJake

 

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Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170