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Recently published version of Blender (2.72a) is already available for all RayPump users. The big news behind is that newest Blender provides support both for volumetric and subsurface scattering (SSS) shaders that work with GPU acceleration.

Since RayPump uses powerful GPUs - support for all Cycles features on GPU was one of most demanded feature. Now it is finally here to test!

Image provided by BA Thread: Blender Nerd Subsurface Scattering (SSS) in Cycles

 

 

Please note: new shaders require experimental feature set for GPU (Render Panel in Blender) - that means only Pro jobs can actually utilize new feature.

 

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Users voice

I gave your service a test run and it works pretty well a lot faster than other render render farms I uses with up to 8 times faster.

cekuhnen

 

From the push of the send button to the image being ready to view in my Renders folder via Ray Pump 2 mins 30 secs. So I am very impressed.

Ohjin

 

nVidia GTX 750 Ti 2GB: 11m 14.10s
RayPump: 37 seconds

RayPump rendered it 18 times faster!

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Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170