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Recently published version of Blender (2.72a) is already available for all RayPump users. The big news behind is that newest Blender provides support both for volumetric and subsurface scattering (SSS) shaders that work with GPU acceleration.

Since RayPump uses powerful GPUs - support for all Cycles features on GPU was one of most demanded feature. Now it is finally here to test!

Image provided by BA Thread: Blender Nerd Subsurface Scattering (SSS) in Cycles

 

 

Please note: new shaders require experimental feature set for GPU (Render Panel in Blender) - that means only Pro jobs can actually utilize new feature.

 

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wow, just did a test run and everything works great for me. thanks a million!

DenisG101

 

All I can say is thank you! It's a great tool for rendering when using my horrible 1.1Ghz notebook
Easy to use, fast and free! not much more I can ask for :P

koala_boy166

 

I gotta say, I am quite impressed by @RayPump! As long as I don't have 4 Titans at home this really speeds up rendering! :) #b3d

Sebastian König

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