Help

New here? Make sure you read this!

Inside:

  • installation;
  • first run,
  • tips & tricks;
  • user interface - piece by piece;

 

Register

You will need registered username and password. It will be used later, to connect Render Farm and exchange all the data.

User account should be activated after registration. Activation link will be send automatically after registration. Please make sure to check your e-mail, including the spam folder.

Download

You have to be registered user to get access to download links. Then download the Release Pack for you operating system. It is simply archive file that contains all you'll need: RayPump Client and RayPump add-on.

File should be unpacked - as result you'll have the RayPump Release Pack folder on your hard disk. 

Launch Client

TIP: to make things brief at the start, please close any other applications that heavily use your network (e.g. torrent clients, cloud storage)

 

From the Release Pack folder, launch the RayPump client (raypump.exe under Windows, raypump32/raypump64 binary under Linux, RayPump icon under Mac OS).

Log in using same username and password that you used during website registration. Check the remember me option if you want RayPump to log in automatically in future.

 

 

Click Connect button. RayPump Client content will change, showing something like that:

Keep the client software running in the background - its window can be closed, but make sure you have RayPump's tray icon visible.

Install Blender add-on

In Blender, open User Preferences from File menu, and choose Addons section. Click 'Install from File...' button and navigate to RayPump directory. Select raypump_ui_panel.py file from there.

Select the check-box to enable RayPump add-on. Once it is installed, you might want to click 'Save User Settings' to keep those settings permanent.

From now on, RayPump plug-in will be located in Render Category.

 

Alternatively, you can copy raypump_ui_panel.py file to <Blender>/<version>/scripts/addons directory

 

Work as usual

Select Cycles, as render engine for your project and prepare the scene, just as usual. No extra settings needed.

Launch RayPump job

Once you've decide to launch the render on the RayPump service, go to the Render tab in Properties panel. There's a new section: RayPump II Online Cycles Accelerator. By default it is located at the bottom of the stack, so scroll down.

Leave the default settings for know - Free jobs accelerated with GPU, no tiles used. This is the best option to start with.

Almost done. Now, all you have to do is: 

1. Select job type

RayPump service renders jobs in two different modes: Free and Pro. Similarly, your account has two sets of Render Points: Free and Pro (both shown in RayPump Client window). 

 

Free Render Points Pro Render Points

Automatically assigned to your account, every day.


Free Render Points are used to cover cost for Free type of jobs.

Free Render Points restart at midnight (UTC+1): old points expire, fresh full pack is assigned for next 24 hours.

Can be purchased via PayPal. You'll also get some Pro Render Points after registration and in exchange for valuable feedback.

Pro Render Points are used to cover cost for Pro jobs: Static and Animation.

Pro Render Points do not expire.

 

So, it all comes down to selecting proper job type in Blender (RayPump's panel):

  • Free - uses Free Render Points: 001 PNG frame only , limited resolution and sample count, only GPU acceleration mode;
  • Static - uses Pro Render Points: single frame, selected in Blender, sample count, resolution and format as selected in Blender (with some limitations), possible CPU acceleration;
  • Animation - uses Pro Render Points: whole sequence (range set in Blender) is scheduled as group of Static jobs;

Free job type is default for every new scene in Blender. Also should should always use GPU acceleration, as long as your scene is GPU compatible.

CPU acceleration is available only for Pro jobs - and should be considered as "last chance" option - only for scenes incompatible with GPU.

For more detailed description about Free/Pro differences, check the this page.

2. Click Render Online button

Current scene is been transferred to the Render Farm. Basically you don't have to worry about transfer  and progress - you'll get the status messages (upload done, rendering started, download finished, etc) in your tray icon. Of course, you can always switch to RayPump Client to see current progress and manage jobs.

 

3. Done

Once all the images are ready and downloaded, expand your done job and double-click result folder:

Brief description of Jobs Tree

RayPump II displays all your jobs in organized, expandable tree structure. It is capable of displaying thousands of entries, yet keeping things simple and easy to manage.

Imagine rendering long animation in 4K resolution. Such 'monster-job' will contain sub-jobs for every frame.  Every frame can be again divided to tiles as separate sub-jobs. It happens automatically, giving out pretty long job queue. Even so it can be displayed as single entry, with overall progress, cost and time. And in case you need more details, just expand the tree items, as deep as you need, down to a single tile-job:

For every scene transferred from Blender, RayPump creates root item (named as you scene) in the Jobs Tree. Every root item contains one or more day-items, which can contain one or more hour-items. This way, different version of your project can be easily managed and reviewed. 

Hour-items have little folder icon in Results folder column - double-clicking on it opens folder for that particular shot. Folder contains single image or sequence of images, depending of the job type (free, static or animation). 

Hour-items also have sub-items: frame-range-items, which contain tile-items. Tile-item is the bottom one, meaning it is a single job running on the farm (usually as part of bigger group).

 

Login Form

Service maintenance

SERVICE IS OFFLINE

 

Feedback Box

Questions?

The best place to find help is Help and Forum sections.

Alternatively, contact by e-mail. I'll be happy to answer.

Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170