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Automatic fluid simulation

RayPump provides automatic detection and transfer for fluid simulation. All the Domain type objects are checked for folders. Content of those folder is transferred to the Farm, along with the scene.

No special preparation for rendering fluids online is required - all you have to do is to bake your simulation and schedule job to the farm:

Optimizing transfer times

Fluid simulation tend to create lot of data, all of it has to be transferred to the Farm. Some things to keep in mind:

  • keep cache files in separate, clean directories for every scene;
  • you might manually remove outdated cache files;
  • avoid re-baking - it will cause to re-transfer lot of data (differential transfer won't speed up much in such case);

In simple example scene above, uncompressed fluid cache files took almost 100 MB. With outdated preview and final cache files, the directory took nearly 400MB!

 
results downloaded from RayPump - scaled down and converted to GIF using GIMP

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Blender version used by RayPump

Blender (stable): 2.75a
RayPump Server: 1.170